Motion Graphics Jobs – Daily Curated Game Art Jobs

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Motion Graphics Jobs

Find motion graphics jobs from game studios, publishers, and entertainment companies worldwide. UI animation, trailer production, and marketing motion roles. Get curated opportunities delivered every morning.

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Types of Motion Graphics Jobs We Cover

We curate all motion graphics positions from game studios, publishers, and entertainment companies worldwide.

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Motion Graphics Artist

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Senior Motion Graphics Artist

๐Ÿ–ฅ๏ธ

UI Motion Designer

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Trailer Motion Artist

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Marketing Motion Graphics

๐Ÿ†

Lead Motion Graphics

โšก

Real-Time Motion Designer

โœจ

Cinematic Motion Artist

Studios Hiring Motion Graphics Artists

We pull motion graphics jobs from game studios, publishers, and marketing teams, including:

Riot Games
Blizzard Entertainment
Epic Games
Electronic Arts
Ubisoft
2K Games
Activision
Square Enix
Bungie
Supercell
King
+ Hundreds More

Stop Scrolling Job Boards

We scan hundreds of listings daily and send you only the best motion graphics jobs. Fresh in your inbox every morning.

โœ“ 10-60+ jobs daily
โœ“ Direct apply links
โœ“ Salary info included
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Motion Graphics Salary Ranges (US Market)

What you can expect to earn as a motion graphics artist in the game industry.

Junior Motion Graphics Artist
$50K – $70K
Mid-Level Motion Graphics Artist
$70K – $98K
Senior Motion Graphics Artist
$92K – $130K
Lead Motion Graphics
$120K – $160K

*US market data. Studios with dedicated trailer teams or large marketing departments tend to pay more for experienced motion graphics talent.

Skills Employers Look For

What studios expect from motion graphics artist candidates.

๐Ÿ–ฅ๏ธ Software

  • Adobe After Effects
  • Cinema 4D
  • Adobe Premiere Pro
  • Blender
  • Unity (UI animation)
  • Unreal Engine (UI)

๐ŸŽฏ Technical Skills

  • Keyframe animation and easing curves
  • Typography in motion
  • Compositing and color grading
  • 3D motion and camera work
  • Audio-reactive animation

๐ŸŽฎ Game Knowledge

  • UI motion principles for games
  • Trailer pacing and structure
  • Real-time UI constraints
  • Marketing video formats and specs
  • Cinematic pipeline integration

๐Ÿ’ก What Gets You Hired

  • Shipped game trailer or UI animation
  • Strong showreel mixing styles
  • 3D and 2D combined skillset
  • Understanding of game marketing needs
  • Speed and iteration under creative direction

Motion Graphics Jobs FAQ

What is the difference between motion graphics and motion design?
The terms are often used interchangeably. Motion graphics typically refers to graphic design elements set in motion, such as text, logos, and abstract shapes. Motion design is the broader discipline that includes character animation, UI, and 3D work. In job listings, both terms describe roles involving After Effects, Cinema 4D, and animated visual content.
What software do motion graphics artists use in games?
Adobe After Effects is essential for nearly every motion graphics role. Cinema 4D is the most common 3D companion. For real-time UI work, Unity and Unreal Engine are required. Adobe Premiere is often needed for video editing alongside motion work.
What is the average motion graphics artist salary?
In the US: Junior roles earn $50K-$70K, Mid-Level $70K-$98K, Senior $92K-$130K, and Lead $120K-$160K. Studios with dedicated trailer teams or large marketing departments tend to pay more for experienced motion graphics talent.
Do motion graphics artists work on the game itself or on marketing?
Both. Many studios have motion graphics roles that split time between in-game UI animation and marketing content like trailers, social media, and store assets. Larger studios often separate these into dedicated roles. Job listings that mention “UI motion” focus on in-game work; those mentioning “trailer” or “marketing” focus on promotional content.
What should a motion graphics portfolio include?
Show variety across styles and contexts. Include UI animation, a trailer or brand sequence, and something that demonstrates 3D skills if you have them. Keep the reel under 90 seconds. Real project work outperforms student work in every review.

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โœ“ UI, trailer, and marketing roles
โœ“ Game studios and publishers
โœ“ Junior to Lead levels
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